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Keg End Publiq Qusts, Rewards and Items!
12/18/2008  |  Emerahl

Patch 1.1b and 1.1c

The last couple of days, 2 mini-patches have been implemented. Here's a compilation of the patch notes for both:


  • Enemy players will no longer become invisible to players who use a stealth ability. This includes the abilities "Incognito" and "Shadow Prowler".

Knight of the Blazing Sun:
  • On Your Guard!: This ability will now damage a target a maximum of once every two seconds. This applies to instances of multiple Knights casting this aura in the same party.


  • Made some improvements to server performance during large-scale open RvR battles.
  • Improvements have been made to reduce the texture blurring that some players have been experiencing. We will continue to work to resolve this issue completely.
  • We've added additional messaging to the Inventory Overflow system introduced in the 1.1a patch. This was done to aid players in understanding what the Inventory Overflow in fact does and how to utilize this new feature.


  • Improved the framerate loss that sometimes occurred when deploying a guild standard. We will continue to work to resolve this issue completely.
  • Fixed an issue that was causing the Nordenwatch scenario to crash intermittently.
  • Fixed an issue that would cause the wrong realm name to appear in the center-screen Keep or Battle Objective capture message.
  • Renown, experience, and Influence rewards have been added for attacking and defending Fortresses.
  • Renown gains: This patch includes a significant fix to the amount of Renown gained in both open Realm vs. Realm combat and Scenarios. The intent of this change is for players to gain Renown based on the differential between a player’s Rank and Renown Rank. The examples given below are based on solo Realm vs. Realm confrontations without any sort of bonuses and with both players being of the same Renown Rank (differences between RRs also affect RPs awarded):

    * If a Rank 40/Renown Rank 1 solo kills a Rank 31/Renown Rank 1, the Rank 40 will receive 206 Renown as a reward.
    * If a Rank 40/Renown Rank 1 solo kills a Rank 18/Renown Rank 1, the Rank 40 will receive 70 Renown as a reward.

    Notice that this is a larger reward than the Rank 40 would receive with the previous system (51 and 5 respectively).
  • To discourage exploitation of this system, if a player is killed repeatedly in a short amount of time they are worth less Renown each time due to the existing diminishing returns system. Also, please keep in mind that the difference between players' Renown Ranks will also affect the amount of RP rewarded.
  • Nordenwatch: Reenabled access to this Tier 1 Empire vs. Chaos Scenario. Fixed an issue with this Scenario that affected server stability.


  • Fixed an issue that caused buff and debuff icons to persist on a player's screen even after the effect(s) had worn off.
  • Players who run the game at a graphical resolution of 1600x1200 will now once again be able to create new auctions at the auction house.

Source: US Herald

Keg End

Get into the holiday spirit with WAR's latest in game event- the Dwarf New Year's festival of Keg End.

Running from the 17th of December (18th on EU servers) through to the 5th of January Keg End is a festive extravaganza packed with great new items, monsters, events and challenges for players to master. Keg End is filled with the things Dwarfs like best - Beer, Boasting and things that explode.
         
Check out our Keg End article where you can get more info on Public Quests, Items and Rewards.



12/18/2008  |  Emerahl

Mythic never sleeps and brings us more hot fixes to improve the game:

Content

  • Witching Night ghosts will no longer spawn in Nordland.
  • Mathilde Drum, an Empire quest giver, will no longer attack Destruction characters.
  • A mailbox has been added to the Greenskin Chapter 19 hub.
  • Uthorin Sorceresses performing dark rituals in the Blighted Isle will no longer be victims of their own magic and become Sprites.

General Changes & Bug Fixes

  • Fixed an issue that prevented players from changing servers if their most recently-played character was on a server that is no longer up.
  • Fixed an issue where monsters and pets were using abilities in an unintended manner.

Items

  • Fixed an issue that was causing some shields to have a lower block value than intended.
  • The item Badmoon Mace was dealing substantially less damage than intended. This has been corrected.

Quests and Public Quests

  • Explosive Solution: Fixed an issue that was preventing players from completing this quest.

Realm vs. Realm

  • Order players that die while fighting at Kazad Drengi will now correctly respawn at the warcamp rather than at Dwarf Chapter 15.
  • Fixed an issue where Battlefield Objectives were awarding more influence than intended. This change will bring the awarded influence more in line with other ORvR influence rewards.

Source: US Herald



Tags: hot fix
12/13/2008  |  Emerahl

Greetings!

We have the following Hot Fixes for you today:
     

General Changes & Bug Fixes

  • Players on Open Realm Versus Realm Servers will no longer erroneously receive a bolster buff when entering the Open RvR areas in Tier 4.
  • Players who create a new Knight of the Blazing Sun or Black Guard will now be treated to a fly-over career introduction similar to those which accompany the creation of new characters from the other careers.

Content

  • Added a mailbox to the Greenskin Chapter 19 hub.
  • Fixed an issue that could, in some cases, cause Orc monsters in Dwarf Chapter 1 to hit for an excessive amount of damage.
  • The Deathwracked Servants in High Elf Chapter 17 will no longer award coin, loot, or experience to players that kill them. These forlorn creatures have no will to live, and do not fight to defend themselves. As such, there is no glory (nor anything else) to be gained in slaying them.

Items

  • Corrected an issue that would cause multiple Guild Recall Scrolls to be deleted from a player's inventory following the use of a Guild Recall Scroll to teleport back to the Capital City. Also, these items will now stack up to a limit of 5.

Quests and Public Quests

Quests
  • Northern Advance: Added a waypoint to help players more easily locate Breitenhoff the Faithful.
  • Blood of the Vale: Destruction players will now be able to complete this Lost Vale dungeon quest after defeating N'Kari, Keeper of Secrets.
  • Pure of Heart: Order players will now be able to complete this Lost Vale dungeon quest after defeating N'Kari, Keeper of Secrets.

Public Quests
  • Beer Barrel Bash: This Public Quest in Kadrin Valley will now have appropriate conditions for all stages.
  • Might of Ulthuan: Fixed an issue that was causing the Bloodborn Wrathcallers to respawn too quickly.
  • Might of Ulthuan: The Dwarf Engineer's turret pet will no longer be able to attack invisible monsters in this Public Quest.

Realm vs. Realm

  • Fixed an issue with the doors at the Ironskin Skar Battle Objective in the Black Crag that was allowing Area-of-Effect abilities to pass through the door and affect players on the other side.
  • The Oathbearer Longbeard who spawns when the forces of Order successfully capture the Goblin Armory Battlefield Objective in the Marshes of Madness will now once again properly cast his Merchant's Gift buff.
  • The guards in the Greenskin Fortress will now correctly despawn when the Fortress Lord has been killed or when The Inevitable City is open for capture.

Source: US Herald



Tags: hot fix
12/11/2008  |  Emerahl

Patch 1.1 has been implemented and everyone can now enjoy the two new careers, Black Guard (Dark Elf) and Knight of the Blazing Sun (Empire).

The Age of Reckoning has dawned!

Following the outbreak of a great war among six of the world's mightiest empires, the Witch King Malekith, Lord of the Dark Elves and architect of the Age of Reckoning, grows impatient for the conquest of Ulthuan. He unleashes his lethal Black Guard on the unsuspecting High Elves and the march toward Lothern continues anew, with the hate-filled Black Guard leading the attack.

Far to the west, the heroic Knights of the Blazing Sun join the Empire's desperate defense of the capital city of Altdorf. With their cunning tactics and inspiring leadership, the elite Templars of Myrmidia prove pivotal in turning back the enemy advance and buying precious time for the forces of Order.

Perhaps it will be these new warriors clad in heavy metal and wielding razor-sharp blades who will decide the fate of the Warhammer world!
 

Source: US Herald



12/08/2008  |  Emerahl

Sorry for lack of updates lately, but here is a summary of recent Hot Fixes:

General Changes and Bug Fixes

  • Fixed an issue that was causing erroneous messages to be broadcast into player chat channels in certain zones.

Content

  • A Healer NPC has been placed in the High Elf Chapter One area.
  • A Healer NPC has been placed in the Dark Elf Chapter One area.

Items

  • Armor Sets: All effects on armor sets should now work properly when activated.

Quests & Public Quests

  • Messin' Wif Da Stunties: The Dwarf Supplies can now be destroyed, and the quest condition properly completed.
  • Handle With Care: Fixed an issue that was allowing Order players to obtain this Destruction-only quest.
  • Secrets of the City: Fixed an issue that was allowing players to accept this quest twice.
  • The Raven's Eye: This scouting quest, which is associated with the Heavy Metal live event, is no longer repeatable.
  • A Wrench in the Works: This scouting quest, which is associated with the Heavy Metal live event, is no longer repeatable.
  • Report to the Wastes: The waypoints for this quest will now properly indicate where players need to go.
  • Poisonwing Canyon: This Public Quest now grants the proper Influence amounts upon completion.
  • Well of Whispers: Warghon the Despised in this Public Quest will now properly come out of his paused state without resetting to full health.
  • By Dawn's Early Fight: The Wreckage Survivors in the first stage of this Public Quest will now properly grant influence.

Realm vs. Realm

  • Fixed a terrain issue in the Serpent’s Passage scenario.
  • Black Crag: A Healer NPC has been placed in the Order warcamp.
  • The feature to auto-queue for scenarios will now function properly in the High Elf versus Dark Elf scenarios.
  • The hot oil siege pads in the Covenant of Flame Keep are now more reliably targetable by ranged attack.
  • Keep upkeep costs for guilds that have claimed a Keep have been significantly reduced.


Source: US Herald



Tags: hot fix
11/21/2008  (updated 11/22/2008)  |  Emerahl

Summary of last 3 days' hot fixes:

General Changes and Bug Fixes

  • Based on player feedback, we have adjusted the way our End User Licensing Agreement (EULA) is presented. With this update, this window will only become visible in cases when we have made modifications to the contents of the EULA.
  • Additional improvements have been made to client performance and stability, particularly during periods of intense combat.

Content

  • Mikhail the Profane: This NPC will no longer spawn below the world.
  • The Empire Handgunners in Greenskin Chapter 10 will now defend themselves properly when attacked at range.

Items

  • Vault Gem: Fixed an issue that allowed players to use this item in an unintended manner.
  • Tier 3 Keep Gold Bags would occasionally not have a set item in them. This has been corrected.

Quests & Public Quests

  • The Sea of Saphery: Added missing start and completion dialogue to this quest.
  • Working Undercover: Players who have abandoned this quest can now receive another helmet by killing Ranger Stoutfoot again.
  • The Windstep Codex: Fixed an issue that was preventing players from interacting with The Windstep Codex quest item in order to complete the quest.
  • Mind, Body & Soul (DISABLED): Players can no longer accept this disabled quest.
  • Unlikely Origins: Bloodrock Poisontails and Bloodrock Scorpions should now appropriately count towards the Bloodrock Chitin requirement of this quest.
  • Footsteps of Evil: The Cruel Screamers will now spawn more frequently.
  • Wild Stunty Hunting: Undin Baladson's head will now only drop for players on the quest. This fixes an issue which had sometimes prevented players from getting credit for the kill.
  • Price of Mercy: Fixed an issue that was sometimes preventing players from being able to use the Lothern Spear in the proper area, causing the quest to become stuck.
  • Cleanin' Up Kadrin: Fixed several issues that were preventing players from completing the quest.
  • Restless Vengeance: Players can now summon the Vengeful Spirit to complete this quest.
  • Culling the Weak: Added missing start and completion dialogue to this quest.
  • Head of the Line: Fixed an issue that was preventing players from interacting with the monument plaques.
  • Restless Vengeance: Added a return waypoint for this quest.
  • Ruins of Anlec: Fixed an issue that sometimes prevented the Stage 3 monsters of this Public Quest from despawning.
  • The Brass Legion: Fixed an issue with this Bastion Stair Public Quest which could, in some cases, prevent the first stage from being completed.
  • By Dawn's Early Light: Fixed an issues with this Public Quest that would cause the first stage condition to increment without player participation.
  • Shady Tower: Fixed an issue in which Lord Karoun would run out of the boundaries of Public Quest area.
  • Burnbeard's Oath: Fixed an issue which was preventing this Public Quest from being completed past the second stage.

Realm vs. Realm

  • Well of Qhaysh: Palisades have been added around this keep. This corrects an issue that could in some cases allow besieging players to improperly gain entry into the keep.
  • Martyr’s Square: Fixed an issue in which players would not receive renown for capturing this Battle Field Objective.
  • Kadrin Valley: Healers have been placed in the Destruction Warcamp and in the Order Warcamp in this zone.
  • Nordland: The guards at the Order Warcamp will now better defend the camp from attackers.
  • Kazad Damaz: Fixed an issue that was causing the postern doors of this keep in Kadrin Valley keep to not function properly.
Reikland Factory
  • Fixed an issue which, in some cases, caused objectives in this scenario not to perform correctly.
  • Fixed an issue that caused this scenario to reward the incorrect amount of renown.
  • Fixed an issue that caused this scenario to bolster players to incorrect ranks.

Source: US Herald



Tags: hot fix
11/18/2008  |  Emerahl

WAAAGH!!!

Game Update 1.0.5 arrives Tuesday, 11/18 and with it comes a number of great an exciting changes.

Prepare for the coming of the Blackguard and Knight of The Blazing Sun! These two tank careers square off and provide players with even more means to crush and conquer their enemies and defend their homelands!

All North American Servers will be brought down at 6:30AM EST to begin the update. Oceanic Servers will follow at 9AM EST. We anticipate all servers to be back online by 1:00PM EST.

Below you will find the current notes for 1.0.5. A lot of things have changed so be sure to read Mark Jacob's update on 1.0.5 and 1.0.6 and the career changes we have coming up. Enjoy!
 


  • With 1.0.5 comes The Heavy Metal event! Fight and adventure for your chance to play the Knight of The Blazing Sun and The Blackguard before anyone else!
  • Character collision in RvR has been improved. Players should no longer move sporadically when being blocked by another player.
  • Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit toward those encounters.


  • There were some instances in which the reticule for ground-target-area-effect abilities was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.
  • Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.
  • Players will no longer appear mounted when they are not.

  • Fixed several issues that caused the User Interface to display improper Zone Control information. Objectives and Keep icons as well as the Zone Control bar will now properly display the status of contested zones in Tier 4.
  • Tier 4 Zones: Based on player feedback, we have reduced the number of Scenario Victory Points required for Zone Control. Also, Battlefield Objectives and Keeps are now worth more Victory Points, and capturing a T4 zone can be accomplished more quickly than before.

  • The Realm WAR offers many new features to help you stay in the game even when you can't login! Check out the changes for yourself and visit realmwar.warhammeronline.com.
  • Fixed Leaderboard Weekly calculations to correctly represent the current leaders. Weekly Leaderboards are calculated every Monday at 5:00 AM EST.
  • Changed Realm War section of the web site to reflect new navigation options.
  • Added Realm War selection page with server status and direct links to RvR Racial Pairing pages of each server.
  • Racial Pairing pages display current status and level of each city, status of the Tier 4 campaign, and victory point sliders for each zone.
  • Added maps of each zone focusing on RvR lakes with the status of each objective and keep, as well as Guild keep ownership, and when the keep was last taken.
  • Provided a Campaign status pop-up so players can keep a discrete tab on the progress of the war on their server.

Source: US Herald



Tags: 1.05, patch
11/18/2008  |  Mork

Greetings!

As we look forward to all of the excitement coming your way this week we have one hot fix for you this afternoon:
 

Combat & Careers

Shaman
  • Shrug it Off: Fixed a bug with this ability that allowed it to be used in areas where resurrection is disabled.

Source: US Herald



Tags: hot fix
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