10/28/2008 | Master of Nothing
Scenario: Mourkain Temple Tier 2 Rank(12-22)
Scenario Type: Murderball
Reward: 3000xp and 300 Renown Points
The Basics
The goal is to have your team reach 500 points first with only 15 minutes to accomplish this task. To accomplish this task. Get to the Artifact in the Middle of the map first with your teams strongest player IMO. Usually letting someone who has reached rank 20 and has a mount, mount there and grab it, as the mount will let him reach there slightly fater than someone sprinting. Have them grab the Mourkain Artifact and run back to your team's spawning point. To grab the Artifact run up to it and right click on it. This takes only three seconds to do. The only catch is your character can't be hit for any damage otherwise you have to start all over again with trying to pick up the artifact. When the Artifact is picked up your team gains points the longer your Artifact carrier holds the Artifact; however the holder will start to take damage which becomes more severe the longer they hold onto it.
The Map
Legend:
Red: Destruction Spawn Point
Blue: Order Spawn Point
Green: The Mourkain Artifact
Achieving The Goal
The goal of Mourkain Temple is simple. Hold onto the Artifact as long as possible with your strongest character. Unlike in Phoenix Gate when the Artifact is dropped it stays in the exact spot where it was dropped rather than being reset. When this happens one of your teammates or
adversaries will pick up the Artifact by just right clicking on it. This feature is instantaneous without having to wait.
Now for the Point system. For every kill a team receives 10 points each time the Artifact is picked up a team gains 70 points. Finally every second or so which ever team controls the Artifact gains 1 point. This makes the scenario go very quickly and usually never takes the full
allotted 15 minutes.
Strategy & Tactics
Normally what happens in the beginning moments of the Mourkain Temple match is everyone rushes to the center of the map trying to get the Artifact. One person from either team will grab the artifact first while the rest of their team guards them by beating on their opposing team. After the initial rush to the Artifact if your team happens to grab the Artifact help to protect them by fighting the enemy while they run back your spawn. This does sound sort of foolish since in some cases all you're doing is acting as a meat shield but it is well worth it in the end. Mainly try to protect your Artifact Carrier as long as possible from your enemy.
If your enemy controls the Artifact the opposing team always will bull rush their oponents to attempt to retrieve the Artifact. This sometimes works but usually ends in a failure. What then happens is the try try again method when the opposing team will swarm the Artifact controllers. Normally by this time the scenario is drawing to a close with a decided victory point wise that is.
This personally is my favorite of the three Tier 2 scenarios since it ends the quickest with the most rewards. I really wish this scenario would be played more not that I don't like the others, but they just seem to drag on for too long.
Hope this is helpful to everyone
Master of Nothing
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